Topics:

Thursday, August 1, 2013

Epilogue: Playing To Win, Respectfully (#6c)

Epilogue:

You’re probably here from my Settlers of Catan Strategy Article, where I condone manipulative tactics to improve a player's chances of winning.  Some of you might take offense to this, so allow me to clarify my view on playing hard:

The beauty of games is that they imply (or should imply) no hard feelings.  If a player exaggerates or outright lies in game, it is 100% not personal.  If this isn’t obvious, make it known before the game begins that what happens in-game stays there.  And if your friends can’t separate their feelings of right and wrong, nice and mean for one hour of their lives, they probably aren’t ideal gaming partners.  You could still play with them, but it’s no longer quite a game in the sense that the point of games is to try your best to win.  This article explains my views on playing to win well, if you want a thorough, 3000+ word defense.

This is where games shine; where the goals of life can be frustratingly vague and complex, games act as a respite, a simpler universe where victory is your sole, obvious, quantifiable goal.  It goes without saying that are lines that can’t be crossed, mostly because life is more important that any game.  Don’t divulge your opponents’ personal secrets, insult them, or otherwise risk your friendships.  A great game encourages friends to become heartless dictators for an hour, and even better friends the next.

No comments:

Post a Comment